// Checks if there is anything entered into the input field. void LockInput(InputField input) { TimerManagerScript timerManagerScript = (TimerManagerScript)timerManager.GetComponent(typeof(TimerManagerScript)); if (input.text.Length > 0 && int.TryParse(input.text, out int number)) { if (inputField.name == "InputField_Prepare") { timerManagerScript.timer.prepare = number; } else if (inputField.name == "InputField_Work") { timerManagerScript.timer.work = number; } else if (inputField.name == "InputField_Rest") { timerManagerScript.timer.rest = number; } else if (inputField.name == "InputField_Cycles") { timerManagerScript.timer.cycles = number; } else if (inputField.name == "InputField_Tabatas") { timerManagerScript.timer.tabatas = number; } } else { if (inputField.name == "InputField_Prepare") { timerManagerScript.timer.prepare = -1; } else if (inputField.name == "InputField_Work") { timerManagerScript.timer.work = -1; } else if (inputField.name == "InputField_Rest") { timerManagerScript.timer.rest = -1; } else if (inputField.name == "InputField_Cycles") { timerManagerScript.timer.cycles = -1; } else if (inputField.name == "InputField_Tabatas") { timerManagerScript.timer.tabatas = -1; } input.text = ""; } }
private void Start() { timerManagerScript = timerManager.GetComponent <TimerManagerScript>(); soundTexts.Add(lm1, "Number 1 is\ntaking it easy."); soundTexts.Add(lm2, "Number 2 is\ntaking it easy."); soundTexts.Add(lm3, "Number 3 is\ntaking it easy."); soundTexts.Add(lmg, "The whole group is\ntaking it easy."); soundTexts.Add(lwc1, "Number 1 is\nslowing down."); soundTexts.Add(lwc2, "Number 2 is\nslowing down."); soundTexts.Add(lwc3, "Number 3 is\nslowing down."); soundTexts.Add(lwcg, "The whole group is\nslowing down."); soundTexts.Add(hwc1, "Number 1 is\ngetting warmed up!"); soundTexts.Add(hwc2, "Number 2 is\ngetting warmed up!"); soundTexts.Add(hwc3, "Number 3 is\ngetting warmed up!"); soundTexts.Add(hwcg, "The whole group is\ngetting warmed up!"); soundTexts.Add(la1, "Number 1 is\ngoing a bit lighter."); soundTexts.Add(la2, "Number 2 is\ngoing a bit lighter."); soundTexts.Add(la3, "Number 3 is\ngoing a bit lighter."); soundTexts.Add(lag, "The whole group is\ngoing a bit lighter."); soundTexts.Add(ha1, "Number 1 is\ngetting the hang of this!"); soundTexts.Add(ha2, "Number 2 is\ngetting the hang of this!"); soundTexts.Add(ha3, "Number 3 is\ngetting the hang of this!"); soundTexts.Add(hag, "The whole group is\ngetting the hang of this!"); soundTexts.Add(han1, "Number 1 is\non fire! Keep going!"); soundTexts.Add(han2, "Number 2 is\non fire! Keep going!"); soundTexts.Add(han3, "Number 3 is\non fire! Keep going!"); soundTexts.Add(hang, "The whole group is\non fire! Keep going!"); soundTexts.Add(hvm1, "Number 1, don't\n push yourself too much!"); soundTexts.Add(hvm2, "Number 2, don't\n push yourself too much!"); soundTexts.Add(hvm3, "Number 3, don't\n push yourself too much!"); soundTexts.Add(hvmg, "All of you, don't\n push yourself too much!"); }
private void Start() { timerManagerScript = (TimerManagerScript)timerManager.GetComponent(typeof(TimerManagerScript)); }