Example #1
0
    // Checks if there is anything entered into the input field.
    void LockInput(InputField input)
    {
        TimerManagerScript timerManagerScript = (TimerManagerScript)timerManager.GetComponent(typeof(TimerManagerScript));

        if (input.text.Length > 0 && int.TryParse(input.text, out int number))
        {
            if (inputField.name == "InputField_Prepare")
            {
                timerManagerScript.timer.prepare = number;
            }
            else if (inputField.name == "InputField_Work")
            {
                timerManagerScript.timer.work = number;
            }
            else if (inputField.name == "InputField_Rest")
            {
                timerManagerScript.timer.rest = number;
            }
            else if (inputField.name == "InputField_Cycles")
            {
                timerManagerScript.timer.cycles = number;
            }
            else if (inputField.name == "InputField_Tabatas")
            {
                timerManagerScript.timer.tabatas = number;
            }
        }
        else
        {
            if (inputField.name == "InputField_Prepare")
            {
                timerManagerScript.timer.prepare = -1;
            }
            else if (inputField.name == "InputField_Work")
            {
                timerManagerScript.timer.work = -1;
            }
            else if (inputField.name == "InputField_Rest")
            {
                timerManagerScript.timer.rest = -1;
            }
            else if (inputField.name == "InputField_Cycles")
            {
                timerManagerScript.timer.cycles = -1;
            }
            else if (inputField.name == "InputField_Tabatas")
            {
                timerManagerScript.timer.tabatas = -1;
            }
            input.text = "";
        }
    }
Example #2
0
    private void Start()
    {
        timerManagerScript = timerManager.GetComponent <TimerManagerScript>();

        soundTexts.Add(lm1, "Number 1 is\ntaking it easy.");
        soundTexts.Add(lm2, "Number 2 is\ntaking it easy.");
        soundTexts.Add(lm3, "Number 3 is\ntaking it easy.");
        soundTexts.Add(lmg, "The whole group is\ntaking it easy.");

        soundTexts.Add(lwc1, "Number 1 is\nslowing down.");
        soundTexts.Add(lwc2, "Number 2 is\nslowing down.");
        soundTexts.Add(lwc3, "Number 3 is\nslowing down.");
        soundTexts.Add(lwcg, "The whole group is\nslowing down.");

        soundTexts.Add(hwc1, "Number 1 is\ngetting warmed up!");
        soundTexts.Add(hwc2, "Number 2 is\ngetting warmed up!");
        soundTexts.Add(hwc3, "Number 3 is\ngetting warmed up!");
        soundTexts.Add(hwcg, "The whole group is\ngetting warmed up!");

        soundTexts.Add(la1, "Number 1 is\ngoing a bit lighter.");
        soundTexts.Add(la2, "Number 2 is\ngoing a bit lighter.");
        soundTexts.Add(la3, "Number 3 is\ngoing a bit lighter.");
        soundTexts.Add(lag, "The whole group is\ngoing a bit lighter.");

        soundTexts.Add(ha1, "Number 1 is\ngetting the hang of this!");
        soundTexts.Add(ha2, "Number 2 is\ngetting the hang of this!");
        soundTexts.Add(ha3, "Number 3 is\ngetting the hang of this!");
        soundTexts.Add(hag, "The whole group is\ngetting the hang of this!");

        soundTexts.Add(han1, "Number 1 is\non fire! Keep going!");
        soundTexts.Add(han2, "Number 2 is\non fire! Keep going!");
        soundTexts.Add(han3, "Number 3 is\non fire! Keep going!");
        soundTexts.Add(hang, "The whole group is\non fire! Keep going!");

        soundTexts.Add(hvm1, "Number 1, don't\n push yourself too much!");
        soundTexts.Add(hvm2, "Number 2, don't\n push yourself too much!");
        soundTexts.Add(hvm3, "Number 3, don't\n push yourself too much!");
        soundTexts.Add(hvmg, "All of you, don't\n push yourself too much!");
    }
Example #3
0
 private void Start()
 {
     timerManagerScript = (TimerManagerScript)timerManager.GetComponent(typeof(TimerManagerScript));
 }