public void RunCars(int actorSpeed, int lightSpeed) { trafficTracker.InitializeButtons(); trafficTracker.InitializePlates(); Timer trafficTimer = timerGenerator.CreateTimer(actorSpeed); trafficTimer.Elapsed += TrafficTimer_Elapsed;; allLights = lightController.SetLights(); Timer lightTimer = timerGenerator.CreateTimer(lightSpeed); lightTimer.Elapsed += Lighttimer_Elapsed; Timer refreshRate = timerGenerator.CreateTimer(1000); refreshRate.Elapsed += RefreshRate_Elapsed; }