private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("Water")) { GameObject instance = Instantiate(droplets); instance.transform.position = transform.position; Destroy(instance, 3f); } if (animal == Animal.DRAGON) { return; } if (other.gameObject.layer == LayerMask.NameToLayer("Coin")) { Destroy(other.gameObject); timerController.AddTime(10); return; } if (other.gameObject.layer == LayerMask.NameToLayer("Ground") && invulnerabilityTime < 0) { KillPlayer(); GameManager.Instance.PlayerDeath(); return; } if (other.gameObject.layer == LayerMask.NameToLayer("Ennemy")) { KillPlayer(); GameManager.Instance.PlayerDeath(); return; } if (other.gameObject.layer == LayerMask.NameToLayer("Water") && animal != Animal.FISH && body.velocity.y < 0) { KillPlayer(); GameManager.Instance.PlayerDeath(); return; } if (other.gameObject.layer == LayerMask.NameToLayer("UltimateCoin")) { Debug.Log("Coucou"); ultimateCoinsImages[nbUltimeCoin].Founded(); Destroy(other.gameObject); timerController.AddTime(10); nbUltimeCoin++; if (nbUltimeCoin >= ultimateCoinsImages.Count) { Win(); } } }
public override void OnButtonPressed(object sender, EventArgs args) { //ButtonPressed(this,arg); Miscellaneous.InvokeEvent(ButtonPressed, this); ChangeTouchableOnPressed(); _timerController.AddTime(60); _isPressed = true; }
public void OnSceneLoaded(Scene scene, LoadSceneMode mode) { TimerController.AddTime(time); CoinCounter.AddCoins(coins); PlayerController.SetHealth(health); LevelGenerator.SetLevelNumber(nextLevel); SceneManager.sceneLoaded -= OnSceneLoaded; Destroy(this); }
public override void Equip() { base.Equip(); TimerController levelTimer = FindObjectOfType <TimerController>(); if (levelTimer) { if (!levelTimer.IsTimeOut()) { levelTimer.AddTime(time); Inventory.Instance.RemoveItem(this); } } }
public void AddTime(float seconds) { timerController.AddTime(seconds); timerController.PulseTimer(); }