// Searches out the game for our objects. Caching them improves performance void loadCache() { // Find Core if (myCore == null) { myCore = GameObject.Find("GameCore").GetComponent <Core>(); } // Find questionText if (questionText == null) { questionText = GameObject.Find("viewCardText").GetComponent <Text> (); } // Find myAnswer if (shortAnswerInput == null) { shortAnswerInput = GameObject.Find("viewInputAnswer").GetComponent <InputField> (); } // Find myTimer if (myTimer == null) { myTimer = GameObject.Find("timerText").GetComponent <TimerAgent>(); } }
// Searches out the game for our objects. Caching them improves performance void loadCache() { // Find Core if (myCore == null) { myCore = GameObject.Find ("GameCore").GetComponent<Core>(); } // Find questionText if (questionText == null) { questionText = GameObject.Find ("viewCardText").GetComponent<Text> (); } // Find myAnswer if (shortAnswerInput == null) { shortAnswerInput = GameObject.Find ("viewInputAnswer").GetComponent<InputField> (); } // Find myTimer if (myTimer == null) { myTimer = GameObject.Find ("timerText").GetComponent<TimerAgent>(); } }