public void CollectionWillSwitch()
 {
     service.OnCollectionWillSwitch += (s, e) => Debug.Write(nameof(service.OnCollectionWillSwitch));
     TimeoutUtils.WhileTimeout(TimeSpan.FromMinutes(1));
 }
 public void SceneAdded()
 {
     _service.OnSceneAdded += (s, e) => Debug.Write(nameof(_service.OnSceneAdded));
     TimeoutUtils.WhileTimeout(TimeSpan.FromMinutes(1));
 }
        public void CollectionUpdated()
        {
            service.OnCollectionUpdated += (s, e) => Debug.Write(nameof(service.OnCollectionUpdated));

            TimeoutUtils.WhileTimeout(TimeSpan.FromMinutes(1));
        }
        public void ItemUpdated()
        {
            _service.OnItemUpdated += (s, e) => Debug.Write(nameof(_service.OnItemUpdated));

            TimeoutUtils.WhileTimeout(TimeSpan.FromMinutes(1));
        }