public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { if (_returnAfterPause) { TimeSpan time = gameTime.TotalGameTime - _timePause; _trafficGame.AddTimeAfterPause(time); _returnAfterPause = false; } if (_trafficGame != null) { _trafficGame.Update(gameTime); } base.Update(gameTime, otherScreenHasFocus, false); }