private void animation_Completed(object sender, TimelineEventArgs e) { if (completedEvent != null) { Fsm.Event(completedEvent); } Finish(); }
private void SbHideCompletedHandler(object sender, TimelineEventArgs timelineEventArgs) { if (timelineEventArgs.Target != this.layoutRoot) { return; } this.IsClosing = false; // do something }
/// <summary> /// Handles the TimelineEventReached event of the current <see cref="CoreSmoothStreamingMediaElement"/>. /// Parses the timeline event just reached. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The event args instance containing event data.</param> private void MediaElement_TimelineEventReached(object sender, TimelineEventArgs e) { lock (this) { if (e.Track.ParentStream.IsSparseStream && this.ShouldProcessTrack(e.Track)) { this.ParseTimelineEvent(e.Event); } } }
protected void OnTimelineModified(TimelineEventArgs e) { try { if (this.TimelineModified == null) { return; } this.TimelineModified((object)this, e); } catch (Exception ex) { LabyrinthData.Log((object)ex); } }
private void SbShowCompletedHandler(object sender, TimelineEventArgs timelineEventArgs) { if (timelineEventArgs.Target != this.layoutRoot) { return; } this.IsOpening = false; if (this.IsClosing) { //Global.Logger.Write("Window " + this.WindowName + " will be not opened as it closing", LogSeverity.Important); return; } this.IsOpenedOrOpening = true; var handler = this.Opened; if (handler != null) { handler(this); } }
private void OnFadeInCompleted(object sender, TimelineEventArgs e) #endif { _casual.Focus(); }
private void OnFadeInCompleted(object sender, TimelineEventArgs e)