public void PlayTimeline(TimelineEnum TimelineType, Transform PlayerPosition = null) { Debug.Log("Play Timeline"); m_timelineAssetDic.TryGetValue(TimelineType, out var timelineAsset); if (timelineAsset && m_TimelinePlayer) { PlayTimeline(timelineAsset); } }
internal TimelinePolicy(TimelineEnum timelineEnum) { this.timelineEnum = timelineEnum; }