Example #1
0
        /// <summary>
        /// Shared code for adding a clip to a track
        /// </summary>
        static void AddClipOnTrack(TimelineClip newClip, TrackAsset parentTrack, double candidateTime, Object assignableObject, WindowState state)
        {
            var playableAsset = newClip.asset as IPlayableAsset;

            newClip.parentTrack = null;
            newClip.timeScale   = 1.0;
            newClip.mixInCurve  = AnimationCurve.EaseInOut(0, 0, 1, 1);
            newClip.mixOutCurve = AnimationCurve.EaseInOut(0, 1, 1, 0);

            var playableDirector = state != null ? state.editSequence.director : null;

            if (assignableObject != null)
            {
                foreach (var field in ObjectReferenceField.FindObjectReferences(playableAsset.GetType()))
                {
                    if (field.IsAssignable(assignableObject))
                    {
                        newClip.displayName = assignableObject.name;
                        field.Assign(newClip.asset as PlayableAsset, assignableObject, playableDirector);
                        break;
                    }
                }
            }

            // get the clip editor
            try
            {
                CustomTimelineEditorCache.GetClipEditor(newClip).OnCreate(newClip, parentTrack, null);
            }
            catch (Exception e)
            {
                Debug.LogException(e);
            }


            // reset the duration as the newly assigned values may have changed the default
            if (playableAsset != null)
            {
                var candidateDuration = playableAsset.duration;

                if (!double.IsInfinity(candidateDuration) && candidateDuration > 0)
                {
                    newClip.duration = Math.Min(Math.Max(candidateDuration, TimelineClip.kMinDuration), TimelineClip.kMaxTimeValue);
                }
            }

            var newClipsByTracks = new[] { new ItemsPerTrack(parentTrack, new[] { newClip.ToItem() }) };

            FinalizeInsertItemsUsingCurrentEditMode(state, newClipsByTracks, candidateTime);

            if (state != null)
            {
                state.Refresh();
            }
        }