Example #1
0
        private void FinishTracker()
        {
            _timekeeperModel.UnlistenFromFrameTick(Update);
            CurrentTrackingType = TrackingType.None;

            for (int i = 0, c = _trackingEnemies.Count; i < c; i++)
            {
                _trackingEnemies[i].DestroyEvent -= OnDestroyedEvent;
                _trackingEnemies[i].DeathEvent   -= OnDeathEvent;
            }

            _trackingEnemies.Clear();

            if (_trackerFinishCallback != null)
            {
                _trackerFinishCallback();
            }
        }
Example #2
0
 protected override void OnModelDestroy()
 {
     base.OnModelDestroy();
     _timekeeper.UnlistenFromFrameTick(Update);
     _timekeeper = null;
 }