public void AddEvent(GameObject gameObject, TimedEventUtil.PlayEvent playEvent, TimedEventUtil.EventReady eventReady) { if (!HasEventFor(gameObject)) { timedEventList.Add(new TimedEvent(gameObject, playEvent, eventReady)); CalcTimeBetweenEvents(); } }
public TimedEvent(GameObject gameObject, TimedEventUtil.PlayEvent playEvent, TimedEventUtil.EventReady eventReady) { GameObject = gameObject; PlayEvent = playEvent; EventReady = eventReady; }