public void Load() { s_Log.InfoFormat("Load: timed effects".Color(LogColor.orange)); var app = nebulaObject.mmoWorld().application; bool isNew = false; Hashtable save = TimedEffectsDatabase.instance(app).LoadTimedEffects(GetComponent <PlayerCharacterObject>().characterId, nebulaObject.resource as Res, out isNew); if (save != null) { foreach (DictionaryEntry entry in save) { switch ((TimedEffectType)(int)entry.Key) { case TimedEffectType.exp: { Hashtable expEffectSave = entry.Value as Hashtable; if (expEffectSave != null) { ExpTimedEffect effect = new ExpTimedEffect(); effect.ParseInfo(expEffectSave); m_Effects.TryAdd(effect.type, effect); s_Log.InfoFormat("loaded: " + effect.ToString().Color(LogColor.orange)); } } break; } } } CheckEffects(); }
public void SaveTimedEffects() { log.InfoFormat("save timed effects....".Color(LogColor.orange)); var character = GetComponent <PlayerCharacterObject>(); if (character == null) { return; } var app = nebulaObject.mmoWorld().application; TimedEffectsDatabase.instance(app).SaveTimedEffects(character.characterId, player.GetComponent <PlayerTimedEffects>().GetInfo()); }
public void Save(bool forceSaveToDB) { if (mLoaded) { if (player == null) { return; } var character = GetComponent <PlayerCharacterObject>(); if (character == null) { return; } try { var app = nebulaObject.mmoWorld().application; InventoryDatabase.instance(app).SaveInventory(character.characterId, player.Inventory); StationDatabase.instance(app).SaveStation(character.characterId, player.Station); CharacterDatabase.instance(app).SaveCharacter(character.characterId, player.GetPlayerCharacter()); ShipModelDatabase.instance(app).SaveShipModel(character.characterId, GetComponent <PlayerShip>().shipModel); SkillDatabase.instance(app).SaveSkills(character.characterId, GetComponent <PlayerSkills>().GetSave()); WeaponDatabase.instance(app).SaveWeapon(character.characterId, player.GetComponent <ShipWeapon>().GetSave()); PassiveBonusesDatabase.instance(app).SavePassiveBonuses(character.characterId, player.GetComponent <PassiveBonusesComponent>().GetSave()); TimedEffectsDatabase.instance(app).SaveTimedEffects(character.characterId, player.GetComponent <PlayerTimedEffects>().GetInfo()); PetDatabase.instance(app).SavePets(character.characterId, player.GetComponent <PetManager>().pets); ContractDatabase.instance(app).SaveContracts(character.characterId, player.GetComponent <ContractManager>().GetSave()); AchievmentDatabase.instance(app).SaveAchievment(character.characterId, player.GetComponent <AchievmentComponent>().GetSave()); QuestDatabase.instance(app).SaveQuests(character.characterId, player.GetComponent <QuestManager>().GetSave()); //QuestDatabase.instance(app).SaveQuests(character.characterId, player.GetComponent<QuestManager>().GetInfo()); //DialogDatabase.instance(app).SaveDialogs(character.characterId, player.GetComponent<DialogManager>().GetInfo()); } catch (Exception exception) { log.Error("handled exception at Player Loaded Object"); log.Error(exception.Message); log.Error(exception.StackTrace); } } }