// MonoBehaviour's interface

    void Awake()
    {
        m_ActionTest = GetComponent <ActionTest>();

        int bufferSize = 10;

        m_Buffer = new TimedBuffer <bool>(bufferSize);
    }
Example #2
0
    // MonoBehaviour's interface

    void Awake()
    {
        m_TargetTransform = GetComponent <Transform>();

        int bufferSize = Mathf.CeilToInt(ReplayConfig.s_RecordTime * m_SamplePerSecond);

        m_Buffer = new TimedBuffer <TransformData>(bufferSize);

        m_SampleInterval = 1f / m_SamplePerSecond;
    }
	// Use this for initialization
	void Start () {
		points = new TimedBuffer<Vector3>(timedBufferSize);
	}
Example #4
0
 void Awake()
 {
     m_Buffer = new TimedBuffer <int>(m_Size);
 }
 // Use this for initialization
 void Start()
 {
     points = new TimedBuffer <Vector3>(timedBufferSize);
 }