// MonoBehaviour's interface void Awake() { m_ActionTest = GetComponent <ActionTest>(); int bufferSize = 10; m_Buffer = new TimedBuffer <bool>(bufferSize); }
// MonoBehaviour's interface void Awake() { m_TargetTransform = GetComponent <Transform>(); int bufferSize = Mathf.CeilToInt(ReplayConfig.s_RecordTime * m_SamplePerSecond); m_Buffer = new TimedBuffer <TransformData>(bufferSize); m_SampleInterval = 1f / m_SamplePerSecond; }
// Use this for initialization void Start () { points = new TimedBuffer<Vector3>(timedBufferSize); }
void Awake() { m_Buffer = new TimedBuffer <int>(m_Size); }
// Use this for initialization void Start() { points = new TimedBuffer <Vector3>(timedBufferSize); }