Example #1
0
    public void DespawnUI(UINames uiNames, float destroyTime = 10.0f)
    {
        TimeUtil timeUtil = Singleton.GetInstance("TimeUtil") as TimeUtil;
        UIBase   ui       = UIManager.Instance.GetUI(uiNames);

        timeUtil.AddTimeCountDown(destroyTime, () => {
            if (null == ui || null == ui.gameObject || ui.gameObject.activeSelf)
            {
                return;
            }
            m_UIMap.Remove(ui.selfName);
            GameObject.Destroy(ui.gameObject);
        });
        ui.gameObject.SetActive(false);
        if (!m_UIMap.ContainsKey(ui.selfName))
        {
            m_UIMap.Add(ui.selfName, ui);
        }
    }