private void Context_TimeUpdated(object sender, TimeUpdatedEventArgs e) { detailGridAnimation_FLAG[4] = false; DetailGrid4Play(); baba.ReloadTheme(); if (e.IsDayNightChanged) { if ((Context.Condition == WeatherCondition.sunny) || (Context.Condition == WeatherCondition.windy) || (Context.Condition == WeatherCondition.calm) || (Context.Condition == WeatherCondition.light_breeze) || (Context.Condition == WeatherCondition.moderate) || (Context.Condition == WeatherCondition.fresh_breeze) || (Context.Condition == WeatherCondition.strong_breeze) || (Context.Condition == WeatherCondition.high_wind) || (Context.Condition == WeatherCondition.gale)) { WeatherCanvas.ChangeCondition(Context.Condition, Context.IsNight, Context.IsSummer); if (!Context.IsNight) { var s = new SolidColorBrush(Colors.Black); baba.ChangeColor(s); RefreshButton.Foreground = s; } else { baba.ChangeColor(new SolidColorBrush(Colors.White)); RefreshButton.Foreground = new SolidColorBrush(Colors.White); } } } }
public void TimeUpdated_UpdatesDisplayTime() { //Arrange var newTime = new TimeSpan(0, 1, 20, 45, 95); var eventArgs = new TimeUpdatedEventArgs(newTime); var expected = _viewModel.Object.CallCreateDisplayTime(newTime); //Act _viewModel.Object.CallUpdateDisplayTime(new object(), eventArgs); //Assert Assert.AreEqual(expected, _viewModel.Object.DisplayTime); }
private void UpdateTime(object sender, TimeUpdatedEventArgs e) { string t = e.Time; if (timeRemainingLBL.InvokeRequired) { timeRemainingLBL.BeginInvoke(new MethodInvoker(() => { timeRemainingLBL.Text = t; })); } else { timeRemainingLBL.Text = t; } }
public void OnTimeUpdated_TimeToDisplayPassedInEvent() { //Arrange TimeUpdatedEventArgs receivedEvent = null; var timeToDisplay = new TimeSpan(1, 24, 17); _timeHelper.Protected().SetupGet <TimeSpan>("TimeToDisplay").Returns(timeToDisplay); _timeHelper.Object.TimeUpdated += delegate(object sender, TimeUpdatedEventArgs e) { receivedEvent = e; }; //Act _timeHelper.Object.CallOnTimeUpdated(); //Assert Assert.AreEqual(receivedEvent.Time, timeToDisplay); }
protected virtual void UpdateDisplayTime(object sender, TimeUpdatedEventArgs e) { DisplayTime = CreateDisplayTime(e.Time); }
private void OnTimeUpdated(object sender, TimeUpdatedEventArgs e) { TimeText.text = $"{e.TotalTime - e.Time:F1}"; }
private void LevelManagerOnGameStarterTimeUpdated(object sender, TimeUpdatedEventArgs e) { _text.text = $"{e.Time:0}"; }
public virtual void OnTimeUpdated(TimeUpdatedEventArgs e) { TimeUpdated?.Invoke(this, e); }
private void OnGameStarterTimeUpdated(object sender, TimeUpdatedEventArgs e) { GameStartDelayText.text = $"{e.Time:0}"; }
internal void CallUpdateDisplayTime(object sender, TimeUpdatedEventArgs eventArgs) { UpdateDisplayTime(sender, eventArgs); }