// Start is called before the first frame update void Start() { tracker = GameObject.FindWithTag("Time Tracker").GetComponent <TimeTracker>(); textMesh = GetComponent <TextMesh>(); int minutes = (int)Mathf.Floor(tracker.GetPlayTime() / 60); int seconds = Mathf.RoundToInt(tracker.GetPlayTime() % 60); string minutesString; string secondsString; minutesString = minutes.ToString(); if (seconds < 10) { secondsString = "0" + seconds.ToString(); } else { secondsString = seconds.ToString(); } textMesh.text = "Your Time: " + minutesString + ":" + secondsString; }