void clearMemoryOfRoomsAndMachineLearning() { patrolClearer.clearAllPatrols(); MapGenerator.clearRoomMemory(); PlayerPath.clearPathData(); TimeSpentInEachRoom.clearData(); }
void Start() { timeSpentScript = this.GetComponent <TimeSpentInEachRoom> (); playerWasKilled = false; deathListener = GameObject.Find("DeathController").GetComponent <DeathListener> (); healthBar = new Rect(Screen.width / 10, Screen.height * 8.75f / 10, Screen.width / 3, Screen.height / 50); healthBarTexture = new Texture2D(1, 1); healthBarTexture.SetPixel(0, 0, Color.red); healthBarTexture.Apply(); }
void Start() { playerPathScript = GameObject.Find("Player").GetComponent <PlayerPath> (); timeScript = GameObject.Find("Player").GetComponent <TimeSpentInEachRoom> (); patrolClearer = new PatrolClearer(); }
void Start() { playerPathScript = player.GetComponent <PlayerPath> (); timeScript = player.GetComponent <TimeSpentInEachRoom> (); patrolClearer = new PatrolClearer(); }