public static new TimeRushMode GetInstance() { if (instance == null) { instance = new TimeRushMode(); } return(instance); }
// Use this for initialization void Start() { GameSystem.GetInstance().OnWaveNumberChanged += HandleOnWaveNumberChanged; GameSystem.GetInstance().OnScoreChanged += HandleOnScoreChanged; SurvivalMode.GetInstance().OnHPChanged += HandleOnHPChanged; TimeRushMode.GetInstance().OnLifeTimeChanged += HandleOnLifeTimeChanged; ColorFullMode.GetInstance().OnColorChanged += HandleOnColorChanged; BlackJackMode.GetInstance().OnSelectCardChanged += HandleOnSelectCardChanged; DualMode.GetInstance().OnTurnChanged += HandleOnTurnChanged; DualMode.GetInstance().OnLeftHPChanged += HandleOnLeftHPChanged; DualMode.GetInstance().OnRightHPChanged += HandleOnRightHPChanged; WordMode.GetInstance().OnWordTextChanged += HandleOnWordTextChanged; translationLabel.gameObject.SetActive(LocalVersion.local == LocalVersion.Local.CN_ZH); dualLeftSideSlider.foregroundWidget.color = Constant.LEFT_COLOR; dualRightSideSlider.foregroundWidget.color = Constant.RIGHT_COLOR; }
public override void Show(bool active) { base.Show(active); if (active) { waveNumberLabel.text = string.Format(TextManager.GetText("wave"), GameSystem.GetInstance().DisplayWaveNumber); scoreLabel.text = string.Format(TextManager.GetText("game_score"), GameSystem.GetInstance().Score); modeLabel.text = TextManager.GetText(string.Format("mode_name_{0}", (int)GameSystem.GetInstance().CurrentMode)); modeTypeLabel.text = string.Format("({0})", TextManager.GetText(string.Format("mode_type_name_{0}", (int)GameSystem.GetInstance().CurrentModeType))); bestLabel.text = string.Format(TextManager.GetText("best_score"), PlayerProfile.LoadBestRecord(GameSystem.GetInstance().CurrentMode, GameSystem.GetInstance().CurrentModeType)); hpLabel.text = SurvivalMode.GetInstance().HP.ToString(); lifeTimeLabel.text = string.Format("{0:F1}s", TimeRushMode.GetInstance().LifeTime); wordLabel.text = WordMode.GetInstance().WordText; foreach (UISprite cardSprite in cardArray) { cardSprite.gameObject.SetActive(false); } for (int i = 0; i < modeContents.Length; i++) { modeContents[i].SetActive(i == (int)GameSystem.GetInstance().CurrentMode); } } }