public void Update(float elapsedTime) { TimeRuler.RenderOffsetX = CurViewOffsetX; TimeRuler.Update(elapsedTime); foreach (var ln in Lines.Values) { ln.RenderOffsetX = CurViewOffsetX; ln.Update(elapsedTime); } }
public static void StartFrame() { if (_firstFrame) { _firstFrame = false; _debugCommandUI.ExecuteCommand("tr on log:on"); _debugCommandUI.ExecuteCommand("fps on"); _debugCommandUI.ExecuteCommand("memory on"); } _currentRuler.StartFrame(); _currentRuler.Update(null); }