void HandlePlayChanged(TimeNodeChangedEvent e)
 {
     if (e.TimeNode is TimelineEvent)
     {
         LoadPlay(e.TimeNode as TimelineEvent, e.Time, false);
         if (Filter != null)
         {
             Filter.Update();
         }
     }
 }
Example #2
0
 void HandlePlayChanged(TimeNodeChangedEvent e)
 {
     if (e.TimeNode is TimelineEvent) {
         LoadPlay (e.TimeNode as TimelineEvent, e.Time, false);
         if (Filter != null) {
             Filter.Update ();
         }
     }
 }