void HandlePlayChanged(TimeNodeChangedEvent e) { if (e.TimeNode is TimelineEvent) { LoadPlay(e.TimeNode as TimelineEvent, e.Time, false); if (Filter != null) { Filter.Update(); } } }
void HandlePlayChanged(TimeNodeChangedEvent e) { if (e.TimeNode is TimelineEvent) { LoadPlay (e.TimeNode as TimelineEvent, e.Time, false); if (Filter != null) { Filter.Update (); } } }