public void save(TimeManagerData timeManagerData) { timeManagerData.CurrentDay = calendar._currentDay; timeManagerData.CurrentMonth = calendar._currentMonth; timeManagerData.CurrentYear = calendar._currentYear; timeManagerData.CurrentHour = _currentHour; }
public void load(TimeManagerData timeManagerData) { Debug.Log ("Loading... TimeManager"); init(); _currentHour = timeManagerData.CurrentHour; calendar._currentDay = timeManagerData.CurrentDay; calendar._currentMonth = timeManagerData.CurrentMonth; calendar._currentYear = timeManagerData.CurrentYear; }
public GameSaveData() { ActionManagerData = new ActionManagerData(); BuildingManagerData = new BuildingManagerData(); TimeManagerData = new TimeManagerData(); CoopManagerData = new CoopManagerData(); UserDataManagerData = new UserDataManagerData(); InvestigationManagerData = new InvestigationManagerData(); LogicManagerData = new LogicManagerData(); CanalManagerData = new CanalManagerData(); PenalizationManagerData = new PenalizationManagerData(); PhaseManagerData = new PhaseManagerData(); PlagueManagerData = new PlagueManagerData(); RankingManagerData = new RankingManagerData(); RiceObjectManagerData = new RiceObjectManagerData(); WeedFactoryData = new WeedFactoryData(); WorkerManagerData = new WorkerManagerData(); WorldTerrainData = new WorldTerrainData(); tutorialManagerData = new TutorialManagerData(); }
public void Load(string temp) { if (temp == "") { TimeManagerData data = SaveData.current.timeManager; if (data != default) { totalGameTime = data.totalGameTime; } timeSinceAppLaunch = 0; gameTimeAtAppLaunch = totalGameTime; Debug.Log("loading time: " + totalGameTime); } else { gameTimeAtAppLaunch = totalGameTime; timeSinceAppLaunch = 0; timeOffset = 0; } }