//method untuk handle input name player public void EnterButtonClicked() { btn.onClick.AddListener(() => { TimeManagement.Instance.timer = 300; TimeManagement.TimeActive(); TimeManagement.Instance.SetTimer(); Board.Instance.RandomMap(); Data.Name = inputName.text; HiddenUI(); }); }
public void Exit() { TimeManagement.TimeActive(); SceneManager.LoadScene("MainMenu"); }
//method untuk melakukan restart dan dipanggil ketika button restart di click public void Restart() { TimeManagement.TimeActive(); SceneManager.LoadScene("Scenes/Map"); }