Example #1
0
    public void AddTimeListener(TimeListenerHandler handler, float delay,int handleCount)
    {
        if (_frameListenerList.Count == 0 && _timeListenerList.Count == 0)
            _prevTime = Time.time;

        _timeListenerList.Add(new TimeListener(delay, handler, Time.time, handleCount));
    }
Example #2
0
    public void AddListener(TimeListenerHandler handler)
    {
        if (_frameListenerList.Count == 0 && _timeListenerList.Count == 0)
            _prevTime = Time.time;

        _frameListenerList.Add(handler);
    }
Example #3
0
    public TimeListener(float delay, TimeListenerHandler listener, float curTime, int handleNumber = -1)
    {
		_delay = delay;
		_listener = listener;
		_prevTime = curTime;

        this.handleNumber = handleNumber;
    }
Example #4
0
 public void RemoveTimeListener(TimeListenerHandler handler)
 {
     foreach (var timeListener in _timeListenerList)
     {
         if (handler == timeListener.listener)
         {
             _timeListenerList.Remove(timeListener);
             return;
         }
     }
 }
Example #5
0
 public void RemoveListener(TimeListenerHandler handler)
 {
     foreach(var listener in _frameListenerList)
     {
         if (handler == listener)
         {
             _frameListenerList.Remove(handler);
             return;
         }
     }
 }
Example #6
0
 public bool HasTimeListener(TimeListenerHandler handler)
 {
     foreach (var timeListener in _timeListenerList)
     {
         if (handler == timeListener.listener)
         {
             return true;
         }
     }
     return false;
 }
Example #7
0
 public bool HasListener(TimeListenerHandler handler)
 {
     foreach (var listener in _frameListenerList)
     {
         if (handler == listener)
         {
             return true;
         }
     }
     return false;
 }
Example #8
0
    public override void SetPlayingActionInfo(PlayingActionInfo playInfo)
    {
        base.SetPlayingActionInfo(playInfo);
        if (playInfo == null)
        {
            return;
        }

        m_aData   = playInfo.actionData;
        m_srcNode = playInfo.srcNode as BaseNode;
        m_objNode = playInfo.actionData.ObjNode;
        displayNode.transform.SetParent((MapManager.Instance.CurrentMap as NormalMap).GetMapObject().transform);
        displayNode.transform.localPosition = m_startPt = m_srcNode.displayNode.transform.TransformPoint(m_srcNode.attackPoint);
        m_endPt            = m_objNode.displayNode.transform.position + m_objNode.hitPoint;
        m_distanceToTarget = Vector3.Distance(m_startPt, m_endPt);

        m_timeHandle = new TimeListenerHandler(Shoot);

        TimeListenerManager.Instance.AddListener(m_timeHandle);
    }