Example #1
0
        private void ReceiveThreadFunction()
        {
            IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 0);

            while (true)
            {
                try
                {
                    // wait for data
                    Byte[] receiveData = _dataSocket.Receive(ref endPoint);

                    // check to see if this is synchronization data
                    // ignore it. we should not recieve any sychronization
                    // data here, because synchronization data should have
                    // been consumed by the SynchWithOtherPlayer thread. but,
                    // it is possible to get 1 last synchronization byte, which we
                    // want to ignore
                    if (receiveData.Length < 2)
                    {
                        continue;
                    }


                    // process and display data


                    TimeData.StructTimeData timeData  = new TimeData.StructTimeData();
                    BinaryFormatter         formatter = new BinaryFormatter();
                    MemoryStream            stream    = new MemoryStream();

                    // deserialize data back into our GameData structure
                    stream   = new System.IO.MemoryStream(receiveData);
                    timeData = (TimeData.StructTimeData)formatter.Deserialize(stream);

                    // update view data through our bound properties
                    timeData.hour         = int.Parse(Hour);// serialize the gameData structure to a stream
                    timeData.minute       = int.Parse(Minute);
                    timeData.second       = int.Parse(Second);
                    timeData.is24HourTime = Is24Hour;
                    timeData.isAlarmTime  = IsAlarm;



                    // update status window
                    Console.WriteLine(DateTime.Now + ":" + " New message received.\n");
                }
                catch (SocketException ex)
                {
                    // got here because either the Receive failed, or more
                    // or more likely the socket was destroyed by
                    // exiting from the JoystickPositionWindow form
                    Console.WriteLine(ex.ToString() + "------------1");
                    return;
                }
                catch (Exception ex)
                {
                    Console.Write(ex.ToString() + "------------2");
                }
            }
        }
Example #2
0
        public void SetTime()
        {
            if (CheckSet() == true)
            {
                TimeData.StructTimeData timeData  = new TimeData.StructTimeData();
                BinaryFormatter         formatter = new BinaryFormatter();
                MemoryStream            stream    = new MemoryStream();
                Byte[] sendBytes;

                try
                {
                    if (Is24Hour)
                    {
                        timeData.hour         = int.Parse(Hour);
                        timeData.minute       = int.Parse(Minute);
                        timeData.second       = int.Parse(Second);
                        timeData.is24HourTime = Is24Hour;
                        timeData.isAlarmTime  = IsAlarm;
                    }
                    else
                    {
                        if (int.Parse(Hour) >= 12)
                        {
                            timeData.hour = int.Parse(Hour) - 12;
                        }
                        else
                        {
                            timeData.hour = int.Parse(Hour);
                        }
                        timeData.minute       = int.Parse(Minute);
                        timeData.second       = int.Parse(Second);
                        timeData.is24HourTime = Is24Hour;
                        timeData.isAlarmTime  = IsAlarm;
                    }
                }
                catch (Exception ex)
                {
                    Console.Write(ex.ToString());
                }

                formatter.Serialize(stream, timeData);

                // retrieve a Byte array from the stream
                sendBytes = stream.ToArray();

                // send the serialized data
                IPEndPoint remoteHost = new IPEndPoint(IPAddress.Parse(_remoteIPAddress), (int)_remotePort);

                _dataSocket.Send(sendBytes, sendBytes.Length, remoteHost);
            }
            else
            {
                Debug.Write("bad Input");
            }
        }
Example #3
0
        public void Send24()
        {
            TimeData.StructTimeData timeData  = new TimeData.StructTimeData();
            BinaryFormatter         formatter = new BinaryFormatter();
            MemoryStream            stream    = new MemoryStream();

            Byte[] sendBytes;

            if (Hour == null && Minute == null && Second == null)
            {
                try
                {
                    timeData.is24HourTime = Is24Hour;
                }
                catch (Exception ex)
                {
                    Console.Write(ex.ToString());
                }
            }

            else
            {
                try
                {
                    timeData.hour         = int.Parse(Hour);// serialize the gameData structure to a stream
                    timeData.minute       = int.Parse(Minute);
                    timeData.second       = int.Parse(Second);
                    timeData.is24HourTime = Is24Hour;
                    timeData.isAlarmTime  = IsAlarm;
                }
                catch (Exception ex)
                {
                    Console.Write(ex.ToString());
                }
            }

            formatter.Serialize(stream, timeData);

            // retrieve a Byte array from the stream
            sendBytes = stream.ToArray();

            // send the serialized data
            IPEndPoint remoteHost = new IPEndPoint(IPAddress.Parse(_remoteIPAddress), (int)_remotePort);

            _dataSocket.Send(sendBytes, sendBytes.Length, remoteHost);
        }
Example #4
0
        public void showCurrent()
        {
            TimeData.StructTimeData timeData  = new TimeData.StructTimeData();
            BinaryFormatter         formatter = new BinaryFormatter();
            MemoryStream            stream    = new MemoryStream();

            Byte[] sendBytes;

            if (Is24Hour)
            {
                timeData.hour         = int.Parse(DateTime.Now.ToString("HH:mm:ss")[0].ToString() + DateTime.Now.ToString("HH:mm:ss")[1].ToString());
                timeData.minute       = int.Parse(DateTime.Now.ToString("HH:mm:ss")[3].ToString() + DateTime.Now.ToString("HH:mm:ss")[4].ToString());
                timeData.second       = int.Parse(DateTime.Now.ToString("HH:mm:ss")[6].ToString() + DateTime.Now.ToString("HH:mm:ss")[7].ToString());
                timeData.is24HourTime = Is24Hour;
                timeData.isAlarmTime  = IsAlarm;
            }
            else
            {
                timeData.hour         = int.Parse(DateTime.Now.ToString("hh:mm:ss")[0].ToString() + DateTime.Now.ToString("hh:mm:ss")[1].ToString());
                timeData.minute       = int.Parse(DateTime.Now.ToString("hh:mm:ss")[3].ToString() + DateTime.Now.ToString("hh:mm:ss")[4].ToString());
                timeData.second       = int.Parse(DateTime.Now.ToString("hh:mm:ss")[6].ToString() + DateTime.Now.ToString("hh:mm:ss")[7].ToString());
                timeData.is24HourTime = Is24Hour;
                timeData.isAlarmTime  = IsAlarm;
            }


            formatter.Serialize(stream, timeData);

            // retrieve a Byte array from the stream
            sendBytes = stream.ToArray();

            // send the serialized data
            IPEndPoint remoteHost = new IPEndPoint(IPAddress.Parse(_remoteIPAddress), (int)_remotePort);

            _dataSocket.Send(sendBytes, sendBytes.Length, remoteHost);
        }