/*/ Increments Timers /*/
 private void Update()
 {
     if (TimeCounter.startTimer <= GameBehaviour.startCounter + 1)
     {
         UpdateStartTimer();
         TimeCounter.startTimer += Time.deltaTime;
         return;
     }
     if (LevelManager.gameIsActive)
     {
         TimeCounter.AddTime(Time.deltaTime);
         UpdateTimer();
     }
 }