private void StartGame() { //ShowStatement(); /* * gameScene = SceneManager.GetSceneByName(sceneName); * SceneManager.SetActiveScene(gameScene); */ //ゲームの時間を決める float waitTime = 4f; if (currentGameType == GameType.Short) { waitTime = 4f; } else if (currentGameType == GameType.Long) { waitTime = 8f; } Sequence seq = DOTween.Sequence() .OnStart(() => { /* * number++; * numberMesh.text = number.ToString(); */ }) .Append(numberMesh.transform.DOScale(0.5f, 0.25f).SetRelative()) .AppendInterval(0.25f) .Append(numberMesh.transform.DOScale(-0.5f, 0.25f).SetRelative()) .AppendInterval(1f) .AppendCallback(() => { ShowStatement(); isCanPause = false; //シーンを非同期で読み込み gameScene = SceneManager.GetSceneByName(sceneName); if (!gameScene.IsValid()) { async = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive); async.allowSceneActivation = false; //DebugTextManager.Display(() => "Loading:" + (async.progress * 100).ToString() + "%\n"); } }) .AppendInterval(0.15f) .AppendCallback(() => { MusicManager.FadeOut(0.1f); }) .AppendInterval(0.1f) .AppendCallback(() => { TimeCountManager.CountDownStart(waitTime); CameraZoomUp(); Instance.async.allowSceneActivation = true; IsGamePlaying = true; }) .AppendInterval(0.05f) .AppendCallback(() => { /* * Debug.Log(Camera.main.orthographicSize); * Camera.main.DOOrthoSize(Camera.main.orthographicSize * 16f / 9f / managerCamera.aspect, 0.05f); */ }) .AppendInterval(waitTime - 0.05f) .OnComplete(() => { EndGame(); }); }
private void InitAIDynamicPatrolling() { if ( m_PatrolPath.Length != m_PatrolPathWaitTiming.Length ) { Debug.LogError( "PatrolPath lenght and PatrolPathWaitTiming lenght must be the same!" ); Debug.Break(); } m_vCurrentPosition = this.transform.position; m_vOriginalYPosition = this.transform.position.y; m_PatrolPathLenght = m_PatrolPath.Length; if ( m_PatrolPath.Length > 0 ) { m_PatrolCheckPoint = m_PatrolPath[ m_PatrolCurrentStep ]; m_vDirectionToLook = m_PatrolCheckPoint.transform.position - this.transform.position; //m_fTimeToWait = m_PatrolPathWaitTiming[ m_PatrolCurrentStep ]; } m_tcmTimeManager = new TimeCountManager(); }