/// <summary> /// 处理-游戏时间 /// </summary> public void HandleForGameTime() { GameStateEnum gameState = GameHandler.Instance.manager.GetGameState(); if (gameState != GameStateEnum.Gaming) { return; } TimeBean timeData = manager.GetGameTime(); timeData.AddTimeForYMHMS(0, 0, 0, 0, 1, 0); }
/// <summary> /// 处理-主界面游戏时间 /// </summary> public void HandleForMainTime() { TimeBean timeData = manager.GetMainTime(); timeData.AddTimeForYMHMS(0, 0, 0, 0, 1, 0); }