Example #1
0
 public void open(TimeActions timeScript, Animator anim)
 {
     isOpen = true;
     anim.SetBool("SettingWaypoint", true);
     timeScript.setCheckpoint();
     StartCoroutine(setState());
     audio.PlayOneShot(OpenSound);
     audio.PlayDelayed(1.0f);
     //Save state of the world.
 }
Example #2
0
 public ServiceContiner()
 {
     TodoActions      = new();
     TimeActions      = new();
     GroupActions     = new();
     MemoryActions    = new();
     LocationActions  = new();
     AssistantActions = new();
     AssistantActions.Ini(false);
     TimeActions.Ini(false);
     TodoActions.Ini(false);
     GroupActions.Ini(false);
     MemoryActions.Ini(false);
     LocationActions.Ini(false);
 }
Example #3
0
 void Start()
 {
     timeActions = GetComponent<TimeActions>();
     master = GetComponent<ThirdPersonController>();
     playerTransform = GameObject.FindWithTag("Player").transform;
 }
    void Start()
    {
        anim = GetComponent<Animator>();
        anim.SetLayerWeight(1, 1.0f);
        anim.SetLayerWeight(2, 1.0f);
        timeScript = GetComponent<TimeActions>();
        camScript = GetComponent<ThirdPersonCamera>();
        activationHandler = GetComponent<ActivationHandler>();
        weapHandler = GetComponent<WeaponHandler>();
        ammoScript = GetComponent<Ammo>();
        playerActivationHandler = GetComponent<PlayerActivationHandler>();
        cloneActivationHandler = GetComponent<CloneActivationHandler>();
        flash = GameObject.Find("Flash").GetComponent<Screenflash>();
        if(anim.layerCount == 2)
        anim.SetLayerWeight(1, 1);

        mMoving = false;

        anim.SetBool("GetUp", getUpAtStart);
    }