void Start() { RB = TargetCar.gameObject.GetComponent<Rigidbody>(); thisCamera = GetComponent<Camera>(); MyTiltShift = GetComponent<TiltShift>(); PreviousPosition = transform.position; }
// Use this for initialization void Start() { tiltshift = FPS_cam.GetComponent <TiltShift>(); ray_cam = FPS_cam.GetComponent <Camera>(); volume = PostProcess.GetComponent <PostProcessVolume>(); volume.profile.TryGetSettings(out depth); }
private void OnEnable() { Camera selectedCamera = null; Camera[] cameras = GameObject.FindObjectsOfType <Camera>(); for (int i = 0; i < cameras.Length; ++i) { if (cameras[i].enabled == true) { selectedCamera = cameras[i]; break; } } if (selectedCamera != null) { tiltShift = selectedCamera.gameObject.GetComponent <TiltShift>(); if (tiltShift == null) { tiltShift = selectedCamera.gameObject.AddComponent <TiltShift>(); } ResetDemo(); } else { Debug.LogWarning("No camera found."); } }
void Awake() { if (instance == null) { instance = this; } fpsController = gameObject.GetComponentInParent <FirstPersonController>(); characterController = gameObject.GetComponentInParent <CharacterController>(); analogGlitch = gameObject.GetComponent <AnalogGlitch>(); digitalGlitch = gameObject.GetComponent <DigitalGlitch>(); tiltShift = gameObject.GetComponent <TiltShift>(); noiseAndGrain = gameObject.GetComponent <NoiseAndGrain>(); bloomAndFlares = gameObject.GetComponent <BloomAndFlares>(); ramp = gameObject.GetComponents <Ramp>()[1]; puffOfSmokeDetonator = puffOfSmoke.GetComponent <Detonator>(); cameraShake = gameObject.GetComponent <CameraShake>(); hudPowerText = hudPowerTextGroup.GetComponent <ShakyText>(); //Initialization digitalGlitch.intensity = .2f; analogGlitch.scanLineJitter = .414f; analogGlitch.verticalJump = .02f; analogGlitch.horizontalShake = .011f; analogGlitch.colorDrift = .11f; powerPercent = powerStartPercent; }
void Start() { _anim = GetComponent<Animator>(); _tiltShift = cam.GetComponent<TiltShift>(); _cameraShake = GetComponent<CameraShake>(); _player = GameManager.playerTransform.GetComponent<Player>(); _camera = cam.GetComponent<Camera>(); _startingDamping = damping; }
public override void OnInit() { cameraGo = Camera.main.gameObject; cameraAnime = cameraGo.GetComponent <Animator>(); followRole = cameraGo.GetComponent <FollowRole>(); tiltShift = cameraGo.GetComponent <TiltShift>(); vigChrAbe = cameraGo.GetComponent <VignetteAndChromaticAberration>(); clrCorLookup = cameraGo.GetComponent <ColorCorrectionLookup>(); rain = GameObject.FindGameObjectWithTag("EffectRain"); }
private void Start() { playManager = GameObject.Find("PlayManager").GetComponent <PlayManager>(); healthBarCMP = healthBar.GetComponent <Image>(); mainCameraCMP = mainCamera.GetComponent <TiltShift>(); mainCameraRc = mainCamera.GetComponent <Camera>(); globalMaskCMP = globalMask.GetComponent <Image>(); curHP = maxHP; globalMaskAlpha = 0; Time.timeScale = 1; player = null; }
private void Awake() { isTyping = false; isPausing = false; base.name = "MainCamera"; instance = this; this.baseT = Camera.main.transform; this.baseR = Camera.main.rigidbody; this.Smov = base.GetComponent <SpectatorMovement>(); this.mouselook = base.GetComponent <MouseLook>(); this.camLght = CachingsGM.Find("mainLight").GetComponent <Light>(); this.skybox = base.GetComponent <Skybox>(); this.tiltShift = base.GetComponent <TiltShift>(); this.tiltShift.enabled = false; this.CreateMinimap(); }
public virtual void OnLevelCleanUp() { StopAllCoroutines(); if (Tilt) { Tilt.enabled = false; Tilt.blurArea = 0; Tilt = null; } if (ColorCorrection) { ColorCorrection.saturation = 1; ColorCorrection = null; } _isDesaturating = false; }
public virtual void OnLevelLoaded() { StopAllCoroutines(); Tilt = GetComponent <TiltShift>(); ColorCorrection = GetComponent <ColorCorrectionCurves>(); if (Tilt) { Tilt.enabled = false; Tilt.blurArea = 0; } if (ColorCorrection) { ColorCorrection.saturation = 1; } _isDesaturating = false; }
/// <summary> /// OnInspectorGUI. /// </summary> protected override void InspectorGUI() { TiltShift baseTarget = this.target as TiltShift; BeginVertical(); { ///////////////////////////////////////////////// // Common. ///////////////////////////////////////////////// Separator(); baseTarget.Strength = Slider("Strength", "The strength of the effect.\nFrom 0.0 (no effect) to 1.0 (full effect).", baseTarget.Strength, 0.0f, 1.0f, 1.0f); baseTarget.Mode = (TiltShiftModes)EnumPopup("Mode", "Blur zone mode, proportional or fixed (default).", baseTarget.Mode, TiltShiftModes.Fixed); ///////////////////////////////////////////////// // Mask. ///////////////////////////////////////////////// Separator(); Header("Mask"); IndentLevel++; if (baseTarget.Mode == TiltShiftModes.Proportional) { baseTarget.Angle = Slider("Angle", "Mask angle [-89, 90].", baseTarget.Angle, -90.0f, 90.0f, 0.0f); baseTarget.Aperture = Slider("Aperture", "Mask aperture [0.1, 5].", baseTarget.Aperture, 0.1f, 5.0f, 0.5f); baseTarget.Offset = Slider("Offset", "Mask vertical offset [-1, 1].", baseTarget.Offset, -1.0f, 1.0f, 0.0f); } else { baseTarget.TopFixedZone = Slider("Top", "Width of the upper zone, in pixels [0, ...].", baseTarget.TopFixedZone, 0.0f, 2048.0f, 100.0f); baseTarget.BottomFixedZone = Slider("Bottom", "Width of the lower zone, in pixels [0, ...].", baseTarget.BottomFixedZone, 0.0f, 2048.0f, 100.0f); baseTarget.FocusFixedFallOff = Slider("Falloff", "Width of the falloff zone, in pixels [0, ...].", baseTarget.FocusFixedFallOff, 0.0f, 2048.0f, 100.0f); } IndentLevel--; ///////////////////////////////////////////////// // Blur. ///////////////////////////////////////////////// Separator(); Header("Blur"); IndentLevel++; baseTarget.BlurCurve = Slider("Blur curve", "Blur curve [1, 10].", baseTarget.BlurCurve, 1.0f, 10.0f, 3.0f); baseTarget.BlurMultiplier = Slider("Blur multiplier", "Blur multiplier [0, 10].", baseTarget.BlurMultiplier, 0.0f, 10.0f, 5.0f); IndentLevel--; ///////////////////////////////////////////////// // Distortion. ///////////////////////////////////////////////// Separator(); bool showDistortion = true; baseTarget.EnableDistortion = ToogleFoldout("Distortion", baseTarget.EnableDistortion, ref showDistortion); if (showDistortion == true) { IndentLevel++; EnableGUI = baseTarget.EnableDistortion; baseTarget.Distortion = Slider("Force", "Distortion force [0, 20].", baseTarget.Distortion, 0.0f, 20.0f, 5.0f); baseTarget.DistortionScale = Slider("Scale", "Distortion scale [0.01, 2].", baseTarget.DistortionScale, 0.01f, 20.0f, 1.0f); EnableGUI = true; IndentLevel--; } ///////////////////////////////////////////////// // Color. ///////////////////////////////////////////////// Separator(); bool showColor = true; baseTarget.EnableColor = ToogleFoldout("Color", baseTarget.EnableColor, ref showColor); if (showColor == true) { IndentLevel++; EnableGUI = baseTarget.EnableColor; baseTarget.Tint = Color("Tint", "Tint color", baseTarget.Tint, UnityEngine.Color.white); baseTarget.Saturation = Slider("Saturation", "Color saturation [0, 1].", baseTarget.Saturation, 0.0f, 1.0f, 1.0f); baseTarget.Brightness = Slider("Brightness", "Color brightness.", baseTarget.Brightness, -1.0f, 1.0f, 0.0f); baseTarget.Contrast = Slider("Contrast", "The difference in color and brightness.", baseTarget.Contrast, -1.0f, 1.0f, 0.0f); baseTarget.Gamma = Slider("Gamma", "Optimizes the contrast and brightness in the midtones.", baseTarget.Gamma, 0.01f, 5.0f, 1.0f); EnableGUI = true; IndentLevel--; } ///////////////////////////////////////////////// // Debug. ///////////////////////////////////////////////// Separator(); if (Foldout("Debug") == true) { IndentLevel++; if (baseTarget.Mode == TiltShiftModes.Proportional) { baseTarget.ShowLine = Toggle("Focus line", "Show focus line.", baseTarget.ShowLine, false); } baseTarget.ShowMask = Toggle("Show mask", "Show blur mask.", baseTarget.ShowMask, false); IndentLevel--; } ///////////////////////////////////////////////// // Description. ///////////////////////////////////////////////// Separator(); EditorGUILayout.HelpBox("'Tilt Shift' makes the scene seem much smaller than it actually is, simulating the shallow depth of field normally encountered in close-up photography.", MessageType.Info); ///////////////////////////////////////////////// // Misc. ///////////////////////////////////////////////// Separator(); BeginHorizontal(); { if (GUILayout.Button(new GUIContent("[doc]", "Online documentation"), GUI.skin.label) == true) { Application.OpenURL("http://www.ibuprogames.com/2019/10/02/tilt-shift/"); } FlexibleSpace(); if (Button("Reset") == true) { baseTarget.ResetDefaultValues(); } } EndHorizontal(); } EndVertical(); Separator(); }
void Start() { audioSource = GetComponent<AudioSource>(); lenseBlur = GetComponent<TiltShift>(); cShading = GetComponent<CreaseShading>(); }
void Start() { _beingDrunk = GetComponent <BeingDrunk>(); _tiltShift = GetComponent <TiltShift>(); }
private void Start() { TiltShift tiltShift = gameObject.AddComponent <TiltShift>(); }