//Do the simulation in a coroutine so we can pause and see what's going on private IEnumerator SimulateCavePattern() { for (int i = 0; i < simulationSteps; i++) { yield return(new WaitForSeconds(pauseTime)); //Calculate the new values Generator.SmoothMap(); //Generate texture and display it on the plane GenerateAndDisplayTexture(Generator.GetMap()); } Debug.Log("Simulation completed!"); }
// check for 5 tiles static void Main(string[] args) { TilesGenerator Generator = new TilesGenerator(10, 5); TilesGenerator.RandomizeMap(); for (int i = 0; i < 10; ++i) { print(Generator.GetMap()); Console.ReadKey(); Generator.SmoothMap(); } Console.WriteLine("End Generator Test"); }