Example #1
0
    public MapFacade(GameMap map, Tileset tileset)
    {
        this.map            = map;
        this.tiles          = tileset;
        structuresModifier  = new TilemapModifier(map.structures);
        groundModifier      = new TilemapModifier(map.ground);
        decorationsModifier = new TilemapModifier(map.decorations);

        roomRectangleConstructor      = new RandomRectangleConstructor(new Vector2Int(MIN_WIDTH, MIN_HEIGHT), new Vector2Int(MAX_WIDTH, MAX_HEIGHT));
        globalMapRectangleConstructor = new RandomRectangleConstructor(new Vector2Int(map.sizeX / 3, map.sizeY / 3), new Vector2Int((int)(map.sizeX / 1.2), (int)(map.sizeY / 1.2)));

        mapOperations = new MapModifier(map);
    }
Example #2
0
    // private methods
    private void CreateVillage(Rect area)
    {
        List <Rect> rooms = roomRectangleConstructor.CreateRandomRectanglesInArea(area, DUNGEON_GENERATE_CYCLE);

        TilemapModifier structuresModifier = new TilemapModifier(map.structures);
        TilemapModifier groundModifier     = new TilemapModifier(map.ground);

        System.Func <Tileset, TileBase> getStructure = tileset => tileset.GetStructureTile();
        System.Func <Tileset, TileBase> getIndoor    = tileset => tileset.GetIndoorTile();

        foreach (Rect room in rooms)
        {
            structuresModifier.MakeRoom(room, getStructure, tiles);
            groundModifier.FillRect(room, getIndoor, tiles);
        }
    }