Example #1
0
    void CreateNewTilesAndMoveThemDownToLastTopLayer(int y)
    {
        if (y == mapDimentions.height - 1)
        {
            for (int x = 0; x < mapDimentions.width; x++)
            {
                Vector3Int actualPosition = new Vector3Int(x, mapDimentions.height - 1, 0);
                Vector3Int topPosition    = new Vector3Int(x, mapDimentions.height, 0);

                if (!tilemap.HasTile(actualPosition))
                {
                    tilemap.SetTile(topPosition, tiles[Random.Range(0, tiles.Length)]);
                    tilemapManager.StartCoroutine(ChangeTilePositionWithLerp(actualPosition, topPosition));
                }
            }
        }
    }
Example #2
0
    public void InitCreatorAndMover(Tilemap tilemap, MapDimentions mapDimentions)
    {
        this.mapDimentions = mapDimentions;
        this.tilemap       = tilemap;
        tilemapManager     = tilemap.GetComponent <TilemapManager>();
        this.mapInfo       = tilemap.GetComponent <Match3TileMapInformation>();

        this.mapInfo.InitMapToCreateAndMove(new Vector3Int(0, 0, 0), tilemap, mapDimentions, tiles);
        tilemapManager.StartCoroutine(ChangeObliqueMoveDirection());
    }