protected override World Apply(World world) { world.SetTilemapStructures(_change.Resolve()); return(world); }
protected override World Apply(World world) { world.SetTilemapGround(_change.Resolve()); return(world); }
protected override World Apply(World world) { world.SetTilemapStructures(_change.Resolve()); return(world); }
protected override World Apply(World world) { world.SetTilemapGround(_change.Resolve()); return(world); }