Example #1
0
    private void Update()
    {
        if (Input.GetMouseButton(0))
        {
            Vector3 mouseWorldPos = UtilsClass.GetMouseWorldPosition();

            tilemap.SetTilemapSprite(mouseWorldPos, tilemapSprite);
        }

        if (Input.GetKeyDown(KeyCode.T))
        {
            tilemapSprite = Tilemap.TilemapObject.TilemapSprite.None;
        }

        if (Input.GetKeyDown(KeyCode.Y))
        {
            tilemapSprite = Tilemap.TilemapObject.TilemapSprite.Ground;
        }

        if (Input.GetKeyDown(KeyCode.U))
        {
            tilemapSprite = Tilemap.TilemapObject.TilemapSprite.Path;
        }

        if (Input.GetKeyDown(KeyCode.I))
        {
            tilemapSprite = Tilemap.TilemapObject.TilemapSprite.Grass;
        }

        if (Input.GetKeyDown(KeyCode.O))
        {
            tilemapSprite = Tilemap.TilemapObject.TilemapSprite.Water;
        }
    }
Example #2
0
    private void Update()
    {
        if (Input.GetMouseButton(0))
        {
            Vector3 mouseWorldPosition = UtilsClass.GetMouseWorldPosition();
            tilemap.SetTilemapSprite(mouseWorldPosition, tilemapSprite);
        }

        if (Input.GetKeyDown(KeyCode.T))
        {
            tilemapSprite = Tilemap.TilemapObject.TilemapSprite.None;
            CMDebug.TextPopupMouse(tilemapSprite.ToString());
        }
        if (Input.GetKeyDown(KeyCode.Y))
        {
            tilemapSprite = Tilemap.TilemapObject.TilemapSprite.Ground;
            CMDebug.TextPopupMouse(tilemapSprite.ToString());
        }
        if (Input.GetKeyDown(KeyCode.U))
        {
            tilemapSprite = Tilemap.TilemapObject.TilemapSprite.Path;
            CMDebug.TextPopupMouse(tilemapSprite.ToString());
        }
        if (Input.GetKeyDown(KeyCode.I))
        {
            tilemapSprite = Tilemap.TilemapObject.TilemapSprite.Dirt;
            CMDebug.TextPopupMouse(tilemapSprite.ToString());
        }


        if (Input.GetKeyDown(KeyCode.P))
        {
            tilemap.Save();
            CMDebug.TextPopupMouse("Saved!");
        }
        if (Input.GetKeyDown(KeyCode.L))
        {
            tilemap.Load();
            CMDebug.TextPopupMouse("Loaded!");
        }
    }