// Use this for initialization void Start() { toggleEndScreen = GameObject.FindGameObjectWithTag("ToggleEndGameScreen").GetComponent<ToggleEndGameScreen>(); cooldownDelay = GameObject.FindGameObjectWithTag("GameSpeed").GetComponent<GameSpeed>().gameSpeed; uiData = GameObject.FindGameObjectWithTag("UIData").GetComponent<ScoreUI>(); gridHandler = GameObject.FindGameObjectWithTag("GridHandler").GetComponent<Tilegrid>(); currentLvlData = gridHandler.lvl; mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); }
// Use this for initialization void Start() { toggleEndScreen = GameObject.FindGameObjectWithTag("ToggleEndGameScreen").GetComponent <ToggleEndGameScreen>(); cooldownDelay = GameObject.FindGameObjectWithTag("GameSpeed").GetComponent <GameSpeed>().gameSpeed; uiData = GameObject.FindGameObjectWithTag("UIData").GetComponent <ScoreUI>(); gridHandler = GameObject.FindGameObjectWithTag("GridHandler").GetComponent <Tilegrid>(); currentLvlData = gridHandler.lvl; mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); }
// Use this for initialization void Start() { cooldownDelay = GameObject.FindGameObjectWithTag("GameSpeed").GetComponent<GameSpeed>().gameSpeed; gridHandler = GameObject.FindGameObjectWithTag("GridHandler").GetComponent<Tilegrid>(); currentLvlData = gridHandler.lvl; }
// Use this for initialization void Start() { cooldownDelay = GameObject.FindGameObjectWithTag("GameSpeed").GetComponent <GameSpeed>().gameSpeed; gridHandler = GameObject.FindGameObjectWithTag("GridHandler").GetComponent <Tilegrid>(); currentLvlData = gridHandler.lvl; }