Example #1
0
    public override void OnInspectorGUI()
    {
        //base.OnInspectorGUI ();
        DrawDefaultInspector();
        TiledMapGeneration map = (TiledMapGeneration)target;

        list = new string[map.tileObjects.Length];
        for (int i = 0; i < list.Length; i++)
        {
            list[i] = map.tileObjects[i].name;
        }
        selected = EditorGUILayout.Popup(selected, list);
        size     = EditorGUILayout.IntField(size);

        if (GUILayout.Button("Reset Tile Map"))
        {
            if (EditorUtility.DisplayDialog("Confirm Hard Reset", "Are you sure you want to delete previous tilemap and reset a new one?",
                                            "Yes, I'm one hundred percent sure", "No"))
            {
                map.BuildMesh(true);
            }
        }


        if (GUILayout.Button("Build Tile Map"))
        {
            map.BuildMesh(false);
        }
    }
    public override void OnInspectorGUI()
    {
        //base.OnInspectorGUI ();
        DrawDefaultInspector();

        if (GUILayout.Button("Rebuild Tile Map"))
        {
            TiledMapGeneration map = (TiledMapGeneration)target;
            map.BuildMesh();
        }
    }