Example #1
0
    private void CreateOptionsDisplay(TileVisualBehavior visualBehavior, MainGrid mainGrid)
    {
        TileDebugger display = visualBehavior.gameObject.AddComponent <TileDebugger>();

        display.Grid  = mainGrid;
        display.Model = visualBehavior.Model;
    }
Example #2
0
    private TileVisualBehavior CreateDisplayTile(int x, int y)
    {
        GameObject obj = Instantiate(DisplayTilePrefab);

        obj.name = x + " " + y;
        obj.transform.position = new Vector3(x + .5f, y + .5f, 0);
        TileVisualBehavior behavior = obj.AddComponent <TileVisualBehavior>();

        behavior.Model = MainGrid.Cells[x, y];
        return(behavior);
    }
Example #3
0
    private IEnumerable <TileVisualBehavior> CreateDisplayTiles()
    {
        List <TileVisualBehavior> ret = new List <TileVisualBehavior>();

        for (int x = 0; x < Width; x++)
        {
            for (int y = 0; y < Height; y++)
            {
                TileVisualBehavior behavior = CreateDisplayTile(x, y);
                behavior.transform.SetParent(DisplayTilesTransform, false);
                ret.Add(behavior);
            }
        }
        DisplayTilesTransform.position = new Vector3(-(float)Width / 2, -(float)Height / 2);
        return(ret);
    }