protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); // Views .Draw(spriteBatch) tileView.Draw(spriteBatch); playerView.Draw(spriteBatch); playerViewGrid.Draw(spriteBatch); playerViewText.Draw(spriteBatch); ballView.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }