public override void ActionPerform() { terrain = Map.Terrain; painter = Map.Painter; resultTiles = null; resultDirection = TileUtil.None; //apply centre brushes if (!terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff) { for (var brushNum = 0; brushNum <= painter.TerrainCount - 1; brushNum++) { terrainInner = painter.Terrains[brushNum]; if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner) { if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) { if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) { if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { //i i i i resultTiles = terrainInner.Tiles; resultDirection = TileUtil.None; } } } } } } //apply transition brushes if (!terrain.Tiles[PosNum.X, PosNum.Y].Terrain_IsCliff) { for (var brushNum = 0; brushNum <= painter.TransitionBrushCount - 1; brushNum++) { terrainInner = painter.TransitionBrushes[brushNum].TerrainInner; terrainOuter = painter.TransitionBrushes[brushNum].TerrainOuter; if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner) { if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) { if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) { if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { //i i i i //nothing to do here break; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter) { //i i i o resultTiles = painter.TransitionBrushes[brushNum].TilesCornerIn; resultDirection = TileUtil.BottomRight; break; } } else if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) { if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { //i i o i resultTiles = painter.TransitionBrushes[brushNum].TilesCornerIn; resultDirection = TileUtil.BottomLeft; break; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter) { //i i o o resultTiles = painter.TransitionBrushes[brushNum].TilesStraight; resultDirection = TileUtil.Bottom; break; } } } else if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) { if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) { if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { //i o i i resultTiles = painter.TransitionBrushes[brushNum].TilesCornerIn; resultDirection = TileUtil.TopRight; break; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter) { //i o i o resultTiles = painter.TransitionBrushes[brushNum].TilesStraight; resultDirection = TileUtil.Right; break; } } else if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) { if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { //i o o i resultTiles = null; resultDirection = TileUtil.None; break; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter) { //i o o o resultTiles = painter.TransitionBrushes[brushNum].TilesCornerOut; resultDirection = TileUtil.BottomRight; break; } } } } else if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter) { if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) { if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) { if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { //o i i i resultTiles = painter.TransitionBrushes[brushNum].TilesCornerIn; resultDirection = TileUtil.TopLeft; break; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter) { //o i i o resultTiles = null; resultDirection = TileUtil.None; break; } } else if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) { if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { //o i o i resultTiles = painter.TransitionBrushes[brushNum].TilesStraight; resultDirection = TileUtil.Left; break; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter) { //o i o o resultTiles = painter.TransitionBrushes[brushNum].TilesCornerOut; resultDirection = TileUtil.BottomLeft; break; } } } else if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) { if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) { if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { //o o i i resultTiles = painter.TransitionBrushes[brushNum].TilesStraight; resultDirection = TileUtil.Top; break; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter) { //o o i o resultTiles = painter.TransitionBrushes[brushNum].TilesCornerOut; resultDirection = TileUtil.TopRight; break; } } else if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) { if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { //o o o i resultTiles = painter.TransitionBrushes[brushNum].TilesCornerOut; resultDirection = TileUtil.TopLeft; break; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter) { //o o o o //nothing to do here break; } } } } } } //set cliff tiles if (terrain.Tiles[PosNum.X, PosNum.Y].Tri) { if (terrain.Tiles[PosNum.X, PosNum.Y].TriTopLeftIsCliff) { if (terrain.Tiles[PosNum.X, PosNum.Y].TriBottomRightIsCliff) { var brushNum = 0; for (brushNum = 0; brushNum <= painter.CliffBrushCount - 1; brushNum++) { terrainInner = painter.CliffBrushes[brushNum].Terrain_Inner; terrainOuter = painter.CliffBrushes[brushNum].Terrain_Outer; if (terrainInner == terrainOuter) { var a = 0; if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner) { a++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) { a++; } if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) { a++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { a++; } if (a >= 3) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Straight; resultDirection = terrain.Tiles[PosNum.X, PosNum.Y].DownSide; break; } } if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner && terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) && (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter || terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)) || ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner || terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) && (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter && terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter))) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Straight; resultDirection = TileUtil.Bottom; break; } if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter && terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) && (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner || terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)) || ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter || terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) && (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner && terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner))) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Straight; resultDirection = TileUtil.Left; break; } if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter && terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) && (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner || terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)) || ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter || terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) && (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner && terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner))) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Straight; resultDirection = TileUtil.Top; break; } if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner && terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) && (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter || terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)) || ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner || terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) && (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter && terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter))) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Straight; resultDirection = TileUtil.Right; break; } } if (brushNum == painter.CliffBrushCount) { resultTiles = null; resultDirection = TileUtil.None; } } else { var brushNum = 0; for (brushNum = 0; brushNum <= painter.CliffBrushCount - 1; brushNum++) { terrainInner = painter.CliffBrushes[brushNum].Terrain_Inner; terrainOuter = painter.CliffBrushes[brushNum].Terrain_Outer; if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter) { var a = 0; if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) { a++; } if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) { a++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { a++; } if (a >= 2) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Corner_In; resultDirection = TileUtil.TopLeft; break; } } else if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner) { var A = 0; if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) { A++; } if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) { A++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter) { A++; } if (A >= 2) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Corner_Out; resultDirection = TileUtil.BottomRight; break; } } } if (brushNum == painter.CliffBrushCount) { resultTiles = null; resultDirection = TileUtil.None; } } } else if (terrain.Tiles[PosNum.X, PosNum.Y].TriBottomRightIsCliff) { var brushNum = 0; for (brushNum = 0; brushNum <= painter.CliffBrushCount - 1; brushNum++) { terrainInner = painter.CliffBrushes[brushNum].Terrain_Inner; terrainOuter = painter.CliffBrushes[brushNum].Terrain_Outer; if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter) { var a = 0; if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner) { a++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) { a++; } if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) { a++; } if (a >= 2) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Corner_In; resultDirection = TileUtil.BottomRight; break; } } else if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { var a = 0; if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter) { a++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) { a++; } if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) { a++; } if (a >= 2) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Corner_Out; resultDirection = TileUtil.TopLeft; break; } } } if (brushNum == painter.CliffBrushCount) { resultTiles = null; resultDirection = TileUtil.None; } } } else { //default tri orientation if (terrain.Tiles[PosNum.X, PosNum.Y].TriTopRightIsCliff) { if (terrain.Tiles[PosNum.X, PosNum.Y].TriBottomLeftIsCliff) { var brushNum = 0; for (brushNum = 0; brushNum <= painter.CliffBrushCount - 1; brushNum++) { terrainInner = painter.CliffBrushes[brushNum].Terrain_Inner; terrainOuter = painter.CliffBrushes[brushNum].Terrain_Outer; if (terrainInner == terrainOuter) { var a = 0; if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner) { a++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) { a++; } if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) { a++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { a++; } if (a >= 3) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Straight; resultDirection = terrain.Tiles[PosNum.X, PosNum.Y].DownSide; break; } } if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner && terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) && (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter || terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)) || ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner || terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) && (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter && terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter))) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Straight; resultDirection = TileUtil.Bottom; break; } if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter && terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) && (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner || terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)) || ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter || terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) && (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner && terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner))) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Straight; resultDirection = TileUtil.Left; break; } if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter && terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) && (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner || terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner)) || ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter || terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) && (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner && terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner))) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Straight; resultDirection = TileUtil.Top; break; } if (((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner && terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) && (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter || terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter)) || ((terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner || terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) && (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter && terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter))) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Straight; resultDirection = TileUtil.Right; break; } } if (brushNum == painter.CliffBrushCount) { resultTiles = null; resultDirection = TileUtil.None; } } else { var brushNum = 0; for (brushNum = 0; brushNum <= painter.CliffBrushCount - 1; brushNum++) { terrainInner = painter.CliffBrushes[brushNum].Terrain_Inner; terrainOuter = painter.CliffBrushes[brushNum].Terrain_Outer; if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) { var a = 0; if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner) { a++; } if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) { a++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { a++; } if (a >= 2) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Corner_In; resultDirection = TileUtil.TopRight; break; } } else if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) { var a = 0; if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter) { a++; } if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) { a++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter) { a++; } if (a >= 2) { resultTiles = painter.CliffBrushes[brushNum].Tiles_Corner_Out; resultDirection = TileUtil.BottomLeft; break; } } } if (brushNum == painter.CliffBrushCount) { resultTiles = null; resultDirection = TileUtil.None; } } } else if (terrain.Tiles[PosNum.X, PosNum.Y].TriBottomLeftIsCliff) { var BrushNum = 0; for (BrushNum = 0; BrushNum <= painter.CliffBrushCount - 1; BrushNum++) { terrainInner = painter.CliffBrushes[BrushNum].Terrain_Inner; terrainOuter = painter.CliffBrushes[BrushNum].Terrain_Outer; if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) { var A = 0; if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainInner) { A++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainInner) { A++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainInner) { A++; } if (A >= 2) { resultTiles = painter.CliffBrushes[BrushNum].Tiles_Corner_In; resultDirection = TileUtil.BottomLeft; break; } } else if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainInner) { var A = 0; if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter) { A++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) { A++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter) { A++; } if (A >= 2) { resultTiles = painter.CliffBrushes[BrushNum].Tiles_Corner_Out; resultDirection = TileUtil.TopRight; break; } } } if (BrushNum == painter.CliffBrushCount) { resultTiles = null; resultDirection = TileUtil.None; } } } //apply roads road = null; if (terrain.SideH[PosNum.X, PosNum.Y].Road != null) { road = terrain.SideH[PosNum.X, PosNum.Y].Road; } else if (terrain.SideH[PosNum.X, PosNum.Y + 1].Road != null) { road = terrain.SideH[PosNum.X, PosNum.Y + 1].Road; } else if (terrain.SideV[PosNum.X + 1, PosNum.Y].Road != null) { road = terrain.SideV[PosNum.X + 1, PosNum.Y].Road; } else if (terrain.SideV[PosNum.X, PosNum.Y].Road != null) { road = terrain.SideV[PosNum.X, PosNum.Y].Road; } if (road != null) { var BrushNum = 0; for (BrushNum = 0; BrushNum <= painter.RoadBrushCount - 1; BrushNum++) { if (painter.RoadBrushes[BrushNum].Road == road) { terrainOuter = painter.RoadBrushes[BrushNum].Terrain; var A = 0; if (terrain.Vertices[PosNum.X, PosNum.Y].Terrain == terrainOuter) { A++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y].Terrain == terrainOuter) { A++; } if (terrain.Vertices[PosNum.X, PosNum.Y + 1].Terrain == terrainOuter) { A++; } if (terrain.Vertices[PosNum.X + 1, PosNum.Y + 1].Terrain == terrainOuter) { A++; } if (A >= 2) { break; } } } resultTiles = null; resultDirection = TileUtil.None; if (BrushNum < painter.RoadBrushCount) { roadTop = terrain.SideH[PosNum.X, PosNum.Y].Road == road; roadLeft = terrain.SideV[PosNum.X, PosNum.Y].Road == road; roadRight = terrain.SideV[PosNum.X + 1, PosNum.Y].Road == road; roadBottom = terrain.SideH[PosNum.X, PosNum.Y + 1].Road == road; //do cross intersection if (roadTop && roadLeft && roadRight && roadBottom) { resultTiles = painter.RoadBrushes[BrushNum].Tile_CrossIntersection; resultDirection = TileUtil.None; //do T intersection } else if (roadTop && roadLeft && roadRight) { resultTiles = painter.RoadBrushes[BrushNum].Tile_TIntersection; resultDirection = TileUtil.Top; } else if (roadTop && roadLeft && roadBottom) { resultTiles = painter.RoadBrushes[BrushNum].Tile_TIntersection; resultDirection = TileUtil.Left; } else if (roadTop && roadRight && roadBottom) { resultTiles = painter.RoadBrushes[BrushNum].Tile_TIntersection; resultDirection = TileUtil.Right; } else if (roadLeft && roadRight && roadBottom) { resultTiles = painter.RoadBrushes[BrushNum].Tile_TIntersection; resultDirection = TileUtil.Bottom; //do straight } else if (roadTop && roadBottom) { resultTiles = painter.RoadBrushes[BrushNum].Tile_Straight; if (App.Random.Next() >= 0.5F) { resultDirection = TileUtil.Top; } else { resultDirection = TileUtil.Bottom; } } else if (roadLeft && roadRight) { resultTiles = painter.RoadBrushes[BrushNum].Tile_Straight; if (App.Random.Next() >= 0.5F) { resultDirection = TileUtil.Left; } else { resultDirection = TileUtil.Right; } //do corner } else if (roadTop && roadLeft) { resultTiles = painter.RoadBrushes[BrushNum].Tile_Corner_In; resultDirection = TileUtil.TopLeft; } else if (roadTop && roadRight) { resultTiles = painter.RoadBrushes[BrushNum].Tile_Corner_In; resultDirection = TileUtil.TopRight; } else if (roadLeft && roadBottom) { resultTiles = painter.RoadBrushes[BrushNum].Tile_Corner_In; resultDirection = TileUtil.BottomLeft; } else if (roadRight && roadBottom) { resultTiles = painter.RoadBrushes[BrushNum].Tile_Corner_In; resultDirection = TileUtil.BottomRight; //do end } else if (roadTop) { resultTiles = painter.RoadBrushes[BrushNum].Tile_End; resultDirection = TileUtil.Top; } else if (roadLeft) { resultTiles = painter.RoadBrushes[BrushNum].Tile_End; resultDirection = TileUtil.Left; } else if (roadRight) { resultTiles = painter.RoadBrushes[BrushNum].Tile_End; resultDirection = TileUtil.Right; } else if (roadBottom) { resultTiles = painter.RoadBrushes[BrushNum].Tile_End; resultDirection = TileUtil.Bottom; } } } if (resultTiles == null) { resultTexture.TextureNum = -1; resultTexture.Direction = TileUtil.None; } else { resultTexture = resultTiles.GetRandom(); } if (resultTexture.TextureNum < 0) { if (MakeInvalidTiles) { terrain.Tiles[PosNum.X, PosNum.Y].Texture = TileUtil.OrientateTile(ref resultTexture, resultDirection); } } else { terrain.Tiles[PosNum.X, PosNum.Y].Texture = TileUtil.OrientateTile(ref resultTexture, resultDirection); } Map.SectorGraphicsChanges.TileChanged(PosNum); Map.SectorTerrainUndoChanges.TileChanged(PosNum); }