Example #1
0
 public void Write(AssetWriter writer)
 {
     Texture.Write(writer);
     if (HasNormalMap(writer.Version))
     {
         NormalMap.Write(writer);
     }
     TileSize.Write(writer);
     if (HasTileOffset(writer.Version))
     {
         TileOffset.Write(writer);
     }
     if (HasSpecularMetallic(writer.Version))
     {
         SpecularMetallic.Write(writer);
     }
     if (HasSmoothness(writer.Version))
     {
         writer.Write(Smoothness);
     }
 }