public static void Initialize()
 {
     tileMaps         = LoadTileMaps();
     tileSets         = TileSetParser.LoadTileSets(tileMaps);
     levelList        = LevelParser.LoadLevelList();
     cachedLevelsInfo = new Dictionary <int, LevelInfo>();
     currentLevelId   = -1;
 }
Example #2
0
 public override void Awake()
 {
     mTileSetParser = new TileSetParser(10, 10);
     mTileSetParser.ReadTileData(Application.dataPath + TileSetParser.LEVEL_ASSETS_DIR + "testlevel.txt");
 }