Example #1
0
    private void ReadMap()
    {
        for(int z=0; z<height; z++) {
            string line = reader.ReadLine();
            List<GameObject> sublist = new List<GameObject>();
            for(int x=0; x < width; x++) {
                // Create your tile object.
                GameObject tile = Object.Instantiate(tileObject) as GameObject;
                tile.transform.parent = gameObject.transform;
                DontDestroyOnLoad(tile); // for passing around
                // Change its position to this grid reference.
                tile.transform.position = new Vector3(x * spacing, tileObject.transform.position.y, z * spacing);

                tileScript = tile.GetComponent<TileScript>();

                tileScript.x = z; tileScript.y = x; // yeah deal with it
                int inType = line[x] - 48;

                switch(inType)
                {

                    case(0)://grass
                    {
                        tileScript.tileType = TileScript.TileType.GRASS;
                        tileScript.SetTexture(textures[(int)tileScript.tileType]);
                        break;
                    }

                    case(1)://water
                    {
                        tileScript.tileType = TileScript.TileType.WATER;
                        break;
                    }
                    case(2)://tree
                    {
                        tileScript.tileType = TileScript.TileType.GRASS;
                        tileScript.SetTexture(textures[(int)tileScript.tileType]);
                        tileScript.AddSpecialTerrain(ObjectFactory.getInstance().create("tree"));
                        break;
                    }
                    case(3)://factory
                    {
                        tileScript.tileType = TileScript.TileType.GRASS;
                        tileScript.SetTexture(textures[(int)tileScript.tileType]);
                        tileScript.AddSpecialTerrain(ObjectFactory.getInstance().create("factory"));
                        break;
                    }
                    case(4)://city
                    {
                        tileScript.tileType = TileScript.TileType.GRASS;
                        tileScript.SetTexture(textures[(int)tileScript.tileType]);
                        tileScript.AddSpecialTerrain(ObjectFactory.getInstance().create("city"));
                        break;
                    }
                    case(5)://fort
                    {
                        tileScript.tileType = TileScript.TileType.GRASS;
                        tileScript.SetTexture(textures[(int)tileScript.tileType]);
                        tileScript.AddSpecialTerrain(ObjectFactory.getInstance().create("fort"));
                        break;
                    }
                    case(6)://barracks
                    {
                        tileScript.tileType = TileScript.TileType.GRASS;
                        tileScript.SetTexture(textures[(int)tileScript.tileType]);
                        tileScript.AddSpecialTerrain(ObjectFactory.getInstance().create("barracks"));
                        //At(x,z).AddSpecialTerrain(specialTerrain);
                        break;
                    }
                    default:
                        throw new System.Exception ("why you doin this shit mang? " + inType);
                        break;
                }
                sublist.Add(tile);
            }
            //reader.Read();
            tiles.Add(sublist);
        }

        string line2;
        while((line2 = reader.ReadLine()) != null) {
            ReadSpecialTerrainLine(line2);
        }

        // Done reading tiles, now do the objects
    }