void Update()
    {
        Move();
        CheckUnderTile();

        if (Input.GetKeyDown(KeyCode.Mouse0))
        {
            Ray        cameraRay = Camera.main.ScreenPointToRay(Input.mousePosition);
            int        posX      = Mathf.FloorToInt(cameraRay.origin.x);
            int        posY      = Mathf.FloorToInt(cameraRay.origin.y);
            TileObject to        = roomManager.currentRoom.GetTileAt(posX, posY);
            if (to != null)
            {
                to.Destroy();
            }
        }
    }