/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { Tile.TileVisualOffsetX = 0; Tile.TileVisualOffsetY = 48; mapVisualizer = new TileMapManagerExtension(this, @"Textures\TileSets\TileSheet"); mapComponent = new TileMapComponent<InGameObject>(this, mapVisualizer); Components.Add(mapComponent); fpsComponent = new FPSComponent(this); Components.Add(fpsComponent); Window.AllowUserResizing = true; Window.ClientSizeChanged += new EventHandler<EventArgs>(Window_ClientSizeChanged); preferredWindowedWidth = graphics.PreferredBackBufferWidth; preferredWindowedHeight = graphics.PreferredBackBufferHeight; if (hyperDrive) { this.IsFixedTimeStep = false; this.graphics.SynchronizeWithVerticalRetrace = false; this.graphics.ApplyChanges(); } base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { mapManager = new TileMapManagerExtension(this); mapComponent = new TileMapComponent(this, mapManager); Components.Add(mapComponent); fpsComponent = new FPSComponent(this, "Fonts/Segoe"); Components.Add(fpsComponent); Window.AllowUserResizing = true; Window.ClientSizeChanged += new EventHandler<EventArgs>(Window_ClientSizeChanged); preferredWindowedWidth = graphics.PreferredBackBufferWidth; preferredWindowedHeight = graphics.PreferredBackBufferHeight; recognizeHyperDrive(); base.Initialize(); }
public TileMapComponent(LaserGame game, TileMapManagerExtension map) : base(game) { this.mapManager = map; }