Example #1
0
    // Use this for initialization
    void Start()
    {
        GameObject        level1 = GameObject.Instantiate(tileMapPrefab, levelsParent, false);
        TileMapController tmc    = level1.GetComponent <TileMapController>();

        tmc.StartTileMap(MatrixReader.GetLevelMatrix("/Level1Background.json"), MatrixReader.GetLevelMatrix("/Level1Roads.json"));
        levels.Add(tmc);
        level1.transform.localPosition = new Vector3(0, 1, 0);
    }