private static void OpenWindow() { window = (TileMapConstructorWindow)GetWindow <TileMapConstructorWindow>(); window.minSize = new UnityEngine.Vector2(300, 300); //window.maxSize = new UnityEngine.Vector2(600, 300); window.Show(); }
private static void OpenWindow() { window = (TileMapConstructorWindow)GetWindow <TileMapConstructorWindow>(); window.minSize = new UnityEngine.Vector2(300, 300); //window.maxSize = new UnityEngine.Vector2(600, 300); window.Show(); }