Example #1
0
        public override void Excute()
        {
            if (form.TextureList.Items.Count > 0 && form.TextureList.SelectedItem != null)
            {
                LayerStateBeforeRecursion = new TileLayer(currentLayer.TileMapArray);
                foreach (Texture2D text in currentLayer.TexturesList)
                {
                    LayerStateBeforeRecursion.AddTexture(text);
                }

                fillCounter = 5000;
                FillCellIndex((int)form.TileX, (int)form.TileY, currentLayer.HasTexture(form.dictTextures[form.TextureList.SelectedItem as string]));
            }
        }
        public override void Excute()
        {
            TileLayer currentLayer = this.form.currentLayer;

            if (form.TextureList.Items.Count > 0 && form.TextureList.SelectedItem != null)
            {
                if ((this.form.TileX != null) || (this.form.TileY != null))
                {
                    int TileX = (int)this.form.TileX;
                    int TileY = (int)this.form.TileY;

                    this.TileLocation    = new Vector2(TileX, TileY);
                    this.layer           = currentLayer;
                    this.PreviousTexture = currentLayer.GetCellIndex(TileX, TileY);

                    string TextureToSet = form.TextureList.SelectedItem.ToString();

                    Texture2D text       = form.dictTextures[TextureToSet];
                    int       IndexToSet = currentLayer.HasTexture(text);
                    currentLayer.SetCellIndex(TileX, TileY, IndexToSet);
                }
            }
        }