void DetectTile(Collider other)
    {
        switch (LayerMask.LayerToName(other.gameObject.layer))
        {
        case "InvenTile":
            detectedTile = tileHandler.FindTile(invenTiles, other.transform.parent.gameObject);
            break;

        case "FieldTile":
            detectedTile = tileHandler.FindTile(fieldTiles, other.transform.parent.gameObject);
            break;

        case "Shop":
            isChest = true;
            break;
        }
    }