Example #1
0
        //Calls map event and returns string
        public string DetermineEvent(GameObject player)
        {
            //Set up player script
            m_player           = player;
            m_playerCharScript = m_player.GetComponent <Character>();

            //Gather tile
            Vector3 tmp = m_player.transform.localPosition;

            // Change by Damien to get tiles to work again.
            tmp.z = -0.01f;
            // Original: tmp.z = 0.0f;
            Tile currentTile = TileDictionary.GetTile(TileManager.ToPixels(tmp));

            //If no tile found
            if (currentTile == null)
            {
                //return "This is not a valid \ntile. No event occured.";
                m_GUIResult = "This is not a valid \ntile. No event occured.";
                return("NOTHING");
            }             //end if
            //If no resource at tile
            else if (currentTile.ResourceType == ResourceType.NONE)
            {
                int dieResult = m_die.Roll(1, 100);
                if (dieResult < m_enemyChance)
                {
                    return("ENEMY");
                }                 //end if ENEMY
                else if (dieResult < m_allyChance + m_enemyChance && dieResult >= m_enemyChance)
                {
                    return("ALLY");
                }                 //end else if ALLY
                else if (dieResult < m_itemChance + m_allyChance + m_enemyChance &&
                         dieResult >= m_allyChance + m_enemyChance)
                {
                    return("ITEM");
                }                 //end else if ITEM
                else
                {
                    //return "Die roll was " + dieResult + ".\nNo map event occured.";
                    m_GUIResult = "No map event occured.";
                    return("NOTHING");
                }         //end else if NOTHING
            }             //end if NORMAL TILE
            //If resource at tile
            else
            {
                //Create temp resource
                Resource temp = new Resource();

                // Turn temp into type of resource
                temp.SetResource(currentTile.ResourceType.ToString());

                //Pick up resource
                m_playerCharScript.PickupResource(temp, 1);

                //Declare what was landed on
                m_GUIResult = "You got a resource:\n" + temp.ResourceName;

                //Play found for what was landed on
                if (temp.ResourceName == "Fish")
                {
                    audioSrc.audio.PlayOneShot(GSP.AudioReference.sfxFishing); //Play fish sound
                }                                                              //end if
                else if (temp.ResourceName == "Wood")
                {
                    audioSrc.audio.PlayOneShot(GSP.AudioReference.sfxWoodcutting); //Play wood sound
                }                                                                  //end else if
                else if (temp.ResourceName == "Wool")
                {
                    audioSrc.audio.PlayOneShot(GSP.AudioReference.sfxShearing); //Play wool sound
                }                                                               //end else if
                else
                {
                    audioSrc.audio.PlayOneShot(GSP.AudioReference.sfxMining); //Play ore sound
                }                                                             //end else
                return("RESOURCE");
            }                                                                 //end else if RESOURCE TILE
        }                                                                     //end DetermineEvent(GameObject player)