private void CreateOptionsDisplay(TileVisualBehavior visualBehavior, MainGrid mainGrid) { TileDebugger display = visualBehavior.gameObject.AddComponent <TileDebugger>(); display.Grid = mainGrid; display.Model = visualBehavior.Model; }
private void IncludeDebugUtility() { if (displayDebugTiles) { if (GetComponent <TileDebugger>() == null) { debugInstance = gameObject.AddComponent <TileDebugger>(); debugInstance.debugTile = debugSprite; } debugInstance.Initializer(source); } }